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    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 - 图书

    2003
    导演:Wolfgang Engel
    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
    图书

    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 - 图书

    2003
    导演:Wolfgang Engel
    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
    图书

    Introduction To 3D Game Programming With Directx 9.0 - 图书

    导演:Frank Luna
    Introduction To 3D Game Programming With Directx 9.0
    搜索《Introduction To 3D Game Programming With Directx 9.0》
    图书

    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics - 图书

    导演:Randima Fernando
    GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art. FULL COLOR THROUGHOUT! "This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpubl...(展开全部)
    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
    搜索《GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics》
    图书

    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics - 图书

    导演:Randima Fernando
    GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art. FULL COLOR THROUGHOUT! "This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpubl...(展开全部)
    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
    搜索《GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics》
    图书

    Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach - 图书

    2006
    导演:Frank Luna
    Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
    搜索《Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach》
    图书

    The CSS Anthology: 101 Essential Tips, Tricks Hacks, 2nd Edition: 101 Essential Tips, Tricks Hacks - 图书

    2007
    导演:Rachel Andrew
    Book Description A practical guide on CSS (Cascading Style Sheets) for professionals and novices, that can be used both as a tutorial and read cover-to-cover or as a handy and practical reference book to common problems, solutions and effects. The 2nd edition is now full-color throughout and is completely updated and revised with the latest tips & tricks. This book will show yo...(展开全部)
    The CSS Anthology: 101 Essential Tips, Tricks Hacks, 2nd Edition: 101 Essential Tips, Tricks Hacks
    搜索《The CSS Anthology: 101 Essential Tips, Tricks Hacks, 2nd Edition: 101 Essential Tips, Tricks Hacks》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
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